Wednesday, 2 June 2010

Plan: Street Scene in 3D

For this task I needed to create a street scene, which I decided to create a new terrace estate out in the country, to show off environment and also more of the houses.
I created the gate of the private house using the line tool, which I then beveled. I then applied a texture map to make it look like it is made of wood. I used the boolean tool on the post by adding the statue into the wall which then attached them both as one object.
When creating the small pot, I started out using a cylinder, I then went through the extruding and beveling process to get to the final stage of the top point where I attached all of the vertices together.
At the start of this task, I created a box shape building with no windows or doors, which I then applied a brick texture mapping for this, I then edit meshed the areas I wanted to apply the texture and then UVW mapped this to get the texture perfectly lined. After doing this I created another box but then edit meshed and highlighted the top vertices, where I then beveled in to get a roof looking shape. I then leveled the roof up with the building and added this to the top, where I then appled a roof texture mapping.
After the process of creating the building I needed to create doors and windows, which I created mostly custom shapes for using the line tool and beveling them to make a 3d shape. I created a bay window, using this method and also the roof above the windows. I created simple boxes for the doors and windows which I then texture mapped and resized them. Additionally I added a small wall around the driveways to separate each house.
I have used the same doors and windows on the back of the house, as I have used on the front, as the estate is new.
I didn't work as much on what was in the garden as I planned to make the houses quite new, instead I tiled grass at the back and just added fences with a gate. Each fence post is a single shape, I did this to create a realistic looking fence, instead of adding one texture mapping to the whole piece.
As I was creating my scene, I tried to keep my poly count down so that it would not take as long too render, I did this by using simple shapes and also custom shapes, the wire frame view above shows this.
After creating the terrace houses block I decided to add in a private house with a triple garage, I used the same method for creating the terrace house, but I added more building and walls to make the house a lot bigger. I used the line tool to make a custom drive to shape it to fit the house. Outside of the house I added a fountain which I created using a cylinder, I then booleened the cylinder by cutting away a sphere shape to give the shape a smooth centre. I then added water using texture mapping and then a statue which I earlier created.
I applied a tarmac texture map to the road and added a box UVW map to this and tiled this to 8x8 to give the road more detail.
I created a road by starting out with a box and then extruding this in three parts. The middle section would be a road which would lead off to another street. I then added small hedges along the road to separate the farm land from the terrace housing estate.
I stretched out a plane to create a field and cover this within two parts of the scene. I applied a texture mapping to this and UVW mapped the two fields, I tiled the textures 5x5 to make the image look more like a field.
When creating the sloped field, I created a simple plane and applied a bend to it, which give this a look that it was a hill.

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