
In this screen grab of my tank you can see that I have an oddly shaped bottom section of this tank, this was due to the blueprint of the tank, which showed this uneven box from the front and rear of the tank.

In this wire frame grab, you can see the amount of polygons that I have used to create this tank. The reason for the amount of polygons are because when I created the simple shapes, I extruded them and bevelled them in to complex shapes such as doors and containers. I made sure that I wasn't using unnecessary polygons because I knew it would take up the memory. I spend alot of detail into the wheels of the tank, by adding nuts and bolts, as you would see on a real tank wheel.

In this angle of the tank you can make out most of the polygons used in the model.

This image shows the detail that I put into creating the tracks. I first created a box, but then I added a rectangular dimond shape over as this is what you see on tank tracks. I then added a double cylinder shape object which is used a hinge for the tracks.

The little circles on the back of the tanks can be also found on the same tank which it is modelled off.

In this image you can see the amount of polygons I have used on the wheels and the cage. This was a mistake I picked up on after creating the cage, which if I was to improve the tank I would change. For the wheels, there is a hight polygon count because I have added alot of extruding to shape the wheel and also add all of its nuts and bolts.

On this screen grab you can make out the cannon and its shape, I started off with a cylinder and I then used edit mesh and selected its top face, I then extruded from this and adjusted its vertices to shape the larger sections.

This is my tank rendered out as one slide from my short animation. I used a plane and edited the displacement map to make them look like sand dunes. After this I added sand texture to then make it look like it was sand. I finalised this by adding a fog effect which was under atmosphere and effects (shortcut 8) which I changed the colour to a beige colour, this then gave the scene a look of a sand storm. I really like this scene as it looks quite realistic, I had spent alot of time editing the the lights to get light from different angles, this is where I used spot lights and omni's which gave of a great effect.

This angle of my tank shows the great detail I have modelled from the bolts on the top body to the door on the top, where the turret gun would be. If I could change anything on the tank I would have created more flaps to add more detail into the tank to make it look even more real.

This is my favourite piece of 3-D work that I have produced, I have perfect lighting, the shapes are all detailed, even thou there isnt any backgrounds or animation, I think that this shows off the tanks detail and because there isnt any background, it puts more focus onto the tank. This could be improved by adding a turret gun to the top with also the back aerials and the flares.

From this angle of my tank you can see the shadow coming from the protective bars and also the containers which are modelled separately from the tank. If I could improve on anything on the back, I would add an additional cage on the back of the tank.

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