Wednesday, 2 June 2010

Production: 3D Scene

When creating this scene I changed the renderer to mental ray, which changes the results to a sharper image. I also darkened the water to a darker blue.
After Adding all of the displacement maps, I added a water texture which was created, using a plane and a customised texture. The texture had a noise on its displacement and a reflection and then I finally changed the colour blue.
Displacement map for the outer of the scene. When creating a displacement map, you need to know that the darker the colour the flatter the surface will be, the lighter the colour the higher the surface/terrain will be. To create a misplacement map, I created a plane 20x20 polygons, I then went to the modifier tool and clicked on displace, where I then add the displacement map. After this I had to up the strengths to a high number depending on how big I wanted the terrain.
Displacement map for centre Ice burg.
Displacement map for top of ice burg.

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