Wednesday, 2 June 2010

Production: 3D Plane

At the back of the plane I create a jet engine which was made using a cylinder, I then bevelled the cylinder inwards after extrusion and edit mesh and selecting its faces, I then created a smooth diamond shape within this to make the jet.
Angled shot to show off polygons.
Front view of plane, with identical sides.
I have added three tails onto my plane to give it a scientific and dynamic look.
I added several jets underneath the plane, which was made with basic cylinder extrusion. I also created legs for the plane, which I was going to use in an animation, I used the same extrusion method on the legs as I did on the jets.
When I created the plane, I started out with a circle made from lines, I then bevelled this so it was a 3D shape, I then used edit mesh to highlight the vertices and then extrude. I did this same process for the extra vents which are coming off the plane.
This was a short animation I created as part of my final major project. I created a spline for the plane to follow, and then I added a rotation to it as it moves. I then created a dome for the sky and a plane for the ground, I added a sky texture to the dome and then a birds eye view texture for the ground, so it looks as if it was high up.

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